Even if the transports aren't liked much, they did allow to use land units in these battles. In planetfall the devs did what they could to gently nudge the players into interacting with sea zones, they slashed the cost of creating and maintaining the aquatic units, they added specific resources nodes and exploitations, and had even some dwelling (for the psy fish sub faction) there, and tried to put hazards in the tactical maps. Often, in tile based 4X games the sea is a bit of annoying element : Needed to leave islands and continents, powerful for trades if existing, but requiring a whole distinct set of technologies, units and by it's very nature, not that interesting tactically. So, in the early playtest thread it was said that they didn't bother to play with the sea/aquatic units or areas.
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